{"product_id":"9781138627000","title":"Real-Time Rendering, Fourth Edition","description":"\u003cp\u003eIn the \u003cstrong\u003eFourth Edition\u003c\/strong\u003e of \u003cem\u003eReal-Time Rendering\u003c\/em\u003e, authors Tomas Akenine-Moller, Eric Haines, and Naty Hoffman delve into the evolving landscape of computer graphics, presenting a comprehensive exploration of modern techniques for generating synthetic three-dimensional images with remarkable speed and efficiency. This edition stands as a cornerstone for both aspiring and seasoned professionals in the field.\u003c\/p\u003e\n\n\u003ch3\u003eThe Story\u003c\/h3\u003e\n\u003cp\u003eBuilding upon previous editions, this volume reflects the latest advancements in real-time rendering technologies and methodologies. Readers will uncover the intricacies of graphics pipelines, shading techniques, and the mathematical foundations underpinning these systems. Each chapter is meticulously crafted to guide readers through complex concepts, making them accessible and applicable.\u003c\/p\u003e\n\n\u003ch3\u003eWhy Readers Love It\u003c\/h3\u003e\n\u003cul\u003e\n    \u003cli\u003e\n\u003cstrong\u003eThoroughly Updated:\u003c\/strong\u003e This edition incorporates the latest developments in graphics rendering, ensuring relevance in today's fast-paced technological environment.\u003c\/li\u003e\n    \u003cli\u003e\n\u003cstrong\u003eClear Explanations:\u003c\/strong\u003e The authors excel in breaking down complicated theories into understandable segments, making it suitable for a wide range of readers.\u003c\/li\u003e\n    \u003cli\u003e\n\u003cstrong\u003ePractical Examples:\u003c\/strong\u003e Each concept is illustrated with practical examples, enhancing the learning experience and applicability of the material.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003ePerfect For\u003c\/h3\u003e\n\u003cp\u003eThis book is ideal for students, educators, and industry professionals who seek a deep understanding of real-time rendering. It serves not only as a textbook but also as a reference guide for those involved in game development, simulation, and visual effects. Readers of \u003cem\u003eReal-Time Rendering\u003c\/em\u003e may also find value in related works by the authors, such as \u003cem\u003eFundamentals of Computer Graphics\u003c\/em\u003e, which further explore the foundational aspects of graphics programming.\u003c\/p\u003e","brand":"Taylor \u0026 Francis Group","offers":[{"title":"Default Title","offer_id":56228960076108,"sku":"9781138627000","price":88.58,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0960\/4163\/2076\/files\/9781138627000_3218b527-1960-488c-9698-1c1e22e152e2.webp?v=1765661990","url":"https:\/\/foxandfable.com\/de\/products\/9781138627000","provider":"Fox \u0026 Fable UK","version":"1.0","type":"link"}